I currently work as freelancer performing a variety of jobs:
- Texturing:
Tileable & dedicated textures using substance designer, painter & photoshop. Both PBR & Stylized. Both from scratch and photo-based
- Photogrammetry:
Handheld and turntable (cross-parallel) photography, Reconstruction, cleanup, generating additional textures like roughness, metallic etc.
- Photometric stereo:
Scanning, reconstruction, tool development for substance designer.
- 3d modeling:
Box- and sub-d modeling and unwrapping: props, assets, hard surface environment elements.
- Substance designer, painter & sampler tool development